Даже сделал перепроверку , но все ровно выскакивает окно
И далее
Version: EP30_Global,NLS,V2110409,110
BuildDate: Fri Aug 11 06:19:53 2017
Time: 2018.1.23 19:04:43 [GTick=609,LGTicks=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz @ 2496 MHz
RAM: 8124MB RAM
CPUInfo: 4,2,4,0
Memory: 181613KB
Video: NVIDIA GeForce GT 740M (8859), DX v4.9r904
Option: 1920x1080F_W0_H0A0K_
VideoResources: 27 MB
MAC: A0-1D-48-72-A8-20
LANG: RUSSIAN
IME: ???
Error:
History: UNetworkHandler::ExSendClientINI <- NConsoleWnd::SendClientINI <- NConsoleWnd::SendDataWhileLogout <- NConsoleWnd::GotoLogin <- NCLobbyWnd::OnGameCancelBtnClick <- UUIScript::execGotoLogin <- UObject::ProcessEvent <+ (LoginServerSelect Transient.LoginServerSelect, Function Interface.LoginServerSelect.OnCallUCFunction, 0x15062790, 0x0019A6D8, 24, 40) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <+ Flash Name: ContainerHUD Tick Count: 260 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = fba40000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000104]
Address [0x65A9C539]
SegCs [0x0023]
clmods.dll [0x65A90000] Offset [0x0000C539]