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  1. Version: EP30_Global,NLS,V2110409,110
    BuildDate: Fri Aug 11 04:19:53 2017

    Time: 2018.1.13 14:19:53 [GTick=1617,LGTicks=1]
    PosCode: 0:0:0
    ZoneName:
    OS: Windows 8.1(64) 6.3 (Build: 9200), Service Pack 0.0
    CPU: GenuineIntel         Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz @ 2596 MHz
    RAM: 3951MB RAM
    CPUInfo: 4,2,4,0
    Memory: 180768KB
    Video: NVIDIA GeForce GT 740M          (5435), DX v4.9r904
    Option: 1366x768FMW0_H0A0K_
    VideoResources: 19 MB
    MAC: 0C-5B-8F-27-9A-64
    LANG: RUSSIAN
    IME: ???

    Error:
    History: UNetworkHandler::ExSendClientINI <- NConsoleWnd::SendClientINI <- NConsoleWnd::SendDataWhileLogout <- NConsoleWnd::GotoLogin <- NCLobbyWnd::OnGameCancelBtnClick <- UUIScript::execGotoLogin <- UObject::ProcessEvent <+ (LoginServerSelect Transient.LoginServerSelect, Function Interface.LoginServerSelect.OnCallUCFunction, 0x15062790, 0x0018A6D8, 24, 40) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <+ Flash Name: ContainerHUD Tick Count: 650 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = fb9a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

    Exception:
    Code [EXCEPTION_READ_VIOLATION  DataAddress:0x00000104]
    Address [0x6BDBC539]
    SegCs [0x0023]

    clmods.dll [0x6BDB0000] Offset [0x0000C539]